Display Name = "Château des Romances Layer 5"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 925, 49, 91, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1228, 0, 5, 2])
      ControlVariables([1228, 1228, 0, 0, 6])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 39, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 927, 67, 52, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2941, 2941, 0])
    ChangeWeapons([956, 0, 0, 1, false])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>This club is like a giant dragon's horn.\nI wonder just how much power is hidden within it..."])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>I can feel its power just by looking at it.\nWho else could even wield this club aside from Master...?"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>Hey, are you talking about a club?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You really can't help yourself when it comes to clubs, can you Sonya...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2940, 2940, 0])
    ChangeArmor([349, 0, 0, 1, false])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>This is a gift from Dr. Yui.\nIt's an enhanced suit made just for me..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2942, 2942, 0])
    ChangeArmor([361, 0, 0, 1, false])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>This helmet...is from my world.\nI'd appreciate it if you let me use it."])
    ShowTextAttributes(["tarsa_fc2", 2, 0, 2])
    ShowText(["\\n<Tarsa>Isn't it a little too shiny?\nAre you not dazzled by it...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlVariables([1229, 1229, 0, 0, 3])
    ConditionalBranch([0, 2940, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2941, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2942, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Seems you've found all the treasure chests on this floor. Congratulations♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There is still \\V[1229] treasure chest on this floor.\nKeep searching for it!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There are still \\V[1229] treasure chests on this floor.\nKeep searching for them!!"])
      Empty([])

    BranchEnd([])
    Empty([])
